Elements may have a 'Body' representation describing the volumetric shape of the object. Such representation may be used for 3D coordination, rendering or quantity take-off. Geometry may be based on boundary representations describing outer faces, primitives such as spheres or cones, swept solids such as profile extrusions or revolutions, Constructive Solid Geometry (CSG) such as clippings or subtractions of other shapes, or Non-Uniform Rational B-Spline (NURBS) geometry. Surface styles may indicate particular colors, textures, and reflectance for 3D rendering.
The representation identifier of the body representation is:
The following diagram shows the generic classes and relationships used when applying this concept.
In addition, concepts may have particular importance to common or standardised industry practices and scenarios. For these specific usage scenarios, the table below shows a recommended list of general usage patterns that users may adopt.