This enumeration type contains possible action sources.
7.10.2.1.2 Type values
Type
Description
BRAKES
Brakes
BUOYANCY
Buoyancy.
COMPLETION_G1
Completion.
CREEP
Forces due to creep.
CURRENT
Current.
DEAD_LOAD_G
The structure carries the dead load, which includes its own weight, the weight of any permanent non-structural partitions, built-in cupboards, floor surfacing materials and other finishes.
EARTHQUAKE_E
Earthquake loads affect the design of structures in areas of great seismic activity.
ERECTION
Loads on the facility that occur during erection, but not after completion.
FIRE
Fire action on the build facility.
ICE
Loads from ice.
IMPACT
Impact force from an object hitting the facility.
IMPULSE
Load from impulse force.
LACK_OF_FIT
Lack of fit.
LIVE_LOAD_Q
All the movable objects in a building such as people, desks, cupboards and filing cabinets produce an imposed load on the structure. This loading may come and go with the result that its intensity will vary considerably. At one moment a room may be empty, yet at another packed with people.
PRESTRESSING_P
Presstressing load.
PROPPING
Propping
RAIN
Rain and water on the structure.
SETTLEMENT_U
If one part of a building settles more than another part, then stresses are set up in the structures.
SHRINKAGE
Loads from shrinkage.
SNOW_S
The magnitude of the snow load will depend upon the latitude and altitude of the site. In the lower latitudes no snow would be expected while in the high latitudes snow could last for six months or more.
SYSTEM_IMPERFECTION
Loads from imperfections in the system.
TEMPERATURE_T
All building materials expand or contract with temperature change. Long continuous buildings will expand, and it is necessary to consider the expansion stresses.
TRANSPORT
Loads from transport.
WAVE
Loads from a wave hitting the structure.
WIND_W
The wind acts both on the main structure and on the individual cladding units. The structure has to be braced to resist the horizontal load and anchored to the ground to prevent the whole building from being blown away, if the dead weight of the building is not sufficient to hold it down.
USERDEFINED
User defined. See objectType for user defined type.