8.12.2.11 IfcReflectanceMethodEnum
8.12.2.11.1 Semantic definition
The IfcReflectanceMethodEnum defines the range of different reflectance methods available.
8.12.2.11.2 Type values
| Type |
Description |
BLINN
|
A reflectance model providing a smooth, slightly shiny appearance.
|
|
FLAT
|
A reflectance model conforming with the Unlit lighting model defined in X3D.
|
|
GLASS
|
A reflectance model that supports an approximation of glass-like materials that have both reflective and transmissive properties.
|
|
MATT
|
A reflectance model providing a dull matte appearance.
|
|
METAL
|
A reflectance model providing a specular metallic appearance.
|
|
MIRROR
|
A reflectance model that supports secondary mirrored views through ray tracing.
|
|
PHONG
|
A reflectance model conforming with the Phong lighting model defined in X3D.
|
|
PHYSICAL
|
A reflectance model conforming with the Physical lighting model defined in X3D.
|
|
PLASTIC
|
A reflectance model providing a specular effect which is similar to the Phong model.
|
|
STRAUSS
|
A reflectance model for metallic and non-metallic appearance based on a limited set of control parameter.
|
|
NOTDEFINED
|
Undefined.
|
|
Table 8.12.2.11.A
8.12.2.11.3 Formal representation
TYPE IfcReflectanceMethodEnum = ENUMERATION OF
(BLINN
,FLAT
,GLASS
,MATT
,METAL
,MIRROR
,PHONG
,PHYSICAL
,PLASTIC
,STRAUSS
,NOTDEFINED);
END_TYPE;
8.12.2.11.4 References